Saving your textures in .dds format
The BODY
Here is my skin for the 57 Chevy, all finished and ready to put in the DragFactor
to save, click File, then click 'save as...'
as shown in the pic below, click the format arrow to reveal the available formats to save in, and click DDS (hilighted in blue), then click 'save'
now the NVIDIA dds format options box opens up
DXT3 (hilighted in blue) is the choice you need
make sure the [Generate MIP maps] is selected, then click 'save'
if [Generate MIP maps] is NOT selected, then your car livery will look like this in game
The WINDOWS
You need to complete tutorial
How to paint the windows of the cars
before continuing
Here are the windows for the 57 Chevy, all finished and ready to puit in the DragFactor
to save, click File, then click 'save as...'
as shown in the pic below, click the format arrow to reveal the available formats to save in, and click DDS (hilighted in blue), then click 'save'
now the NVIDIA dds format options box opens up
DXT5 (hilighted in blue) is the choice you need
make sure the [Generate MIP maps] is selected, then click 'save'
thats it, now you can run DragFactor and admire your work